Animated Objects Specs


Objects in Twinity can be animated with bone animations. The animation file can be either embedded into the object Collada file or can be referenced from an external collada file.
You can define different types of triggers for the animation. Currently only "init" and "click" are supported, but we plan to add others such as "approach" and "touch" soon.
Animated objects currently do not move avatars around, so unfortunately it is not yet possible to build objects such as elevators and busses.
For the member an animated object looks like this:

Twml properties

Please refer to the examples or the Twml specification for details.