Custom Animation Specifications
Using 3DSMax, your own creativity, and resources available online, you can create your own custom Twinity animations for your avatar.
This section details the Animation Specifications that need to be followed to create great looking animations-
- The avatar (i.e. of the biped bone Bip01) should be at the Origin (i.e. X=0, Y=0) at the first and last frame of the animation.
- When Exporting, hide ALL layers except the biped Layer.
- Export using the ColladaMax Exporter- the settings are as shown in the figure below.