Custom Clothes Specification
Recommended polygon counts and texture sizes
Clothing for Twinity is modeled around body parts. The table below contains the maximum amounts that should
apply to the most complex clothing. As always, try to be economical about polycounts.
| Head | 2500 triangles | 512x512 pixel |
| Haircut | 1000 triangles | 256x256 pixel |
| Head-wear (e.g. cap, hat) | 500 triangles | 128x128 pixel |
| Torso (e.g. shirt, sweater) | 1000 triangles | 256x256 pixel |
| Hands (gloves) | 400 triangles | 128x128 pixel |
| Wrists (e.g. watch, bracelet) | 100 triangles per wrist | 64x64 pixel |
| Lower-body (e.g. pants, skirt) | 600 triangles | 256x256 pixel |
| Feet (shoes) | 300 triangles | 128x128 pixel |