Static Object Specs

Creating static objects

Static objects are objects that you place into the scene without any special function (e.g. furniture and accessories).
You can upload any Collada model that fits the Twinity specifications directly to Twinity with the in game upload function. Collada models can be exported from all major 3d modelling tools. See downloads for links to supported Collada exporters.

Technical requirements

  • When creating assets always remember that the more complex your files are, the more data the member will have to download. A long download time may be frustrating to members.
  • Lots of polygons or lots of materials per objects will slow down the renderer and create lag. Try to limit the number of materials per object, ideally it should only be one.
  • We recommend a maximum amount of polygons of 300 - 400 triangles per square meter
  • We recommend a maximum texture size of 256 x 256 pixels per square meter
  • Models must fit into the upload limits
  • Textures must fit the texture requirements